Skip to content

Changelog

What’s new in Vexel.

Features as they ship. Beta and rolling-out features are switched on studio by studio before everyone gets them.

WorkflowBeta

Previz keyframesLink to Previz keyframes

The storyboard stays in quick pencil sketches; previz keyframes show your client the real film. Each shot’s sketch becomes a realistic film still with your cast in it.

  • The opening moment of every shot, rendered from its sketch: composition, staging and framing kept, faces, products and places taken from the Asset Bible.
  • Sketches and previz frames sit in two lanes per shot, each with its own history and its own approved frame.
  • The animatic plays the previz frames, and video takes start from them as their first frame on models that support it.
DirectorLive

See the skills the Director loadsLink to See the skills the Director loads

Every turn now shows which playbooks the Director is working from: the shot grammar, the model’s dialect, the stage’s method, the format and domain packs.

  • “Loading skills” appears the moment a turn opens, then the loaded skills as chips; hover one for its name.
  • Skills are picked for your project type only, so a commercial never gets a music-video playbook by accident.
DirectorLive

Continue and auto-resumeLink to Continue and auto-resume

A turn that reaches its time or step limit no longer waits for you. In Step-by-step mode it picks up where it left off by itself.

  • At most two automatic continues in a row, never after an error or while a checkpoint waits for you.
  • Continue now sits next to a slow job, so you can move on instead of waiting for it to finish.
  • Autopilot pauses with an explanation when the Director takes eight turns on one stage without reaching its checkpoint.
PerformanceLive

Faster Director turnsLink to Faster Director turns

The Director answers sooner, especially when it continues work it already started.

  • Continuing a stage reuses the skills already picked for it, taking the skill routing (about 2.4 s at the median) off the wait.
  • A status line appears before the first word, and tool-heavy stages such as cast, animatic and render plan run with lighter thinking.
  • The pane’s project status check went from about 265 ms to 133 ms.
ReliabilityLive

Steadier under loadLink to Steadier under load

Fixes from a live test of a full commercial project, so busy projects keep moving.

  • Database connections recover by themselves when the pool is briefly full, instead of failing the request.
  • A hung image call now costs at most 45 seconds per attempt instead of about 140, and three times as many generation jobs can be picked up at once.
  • An animatic render that hits a storage error says so plainly, rather than asking you to check your frames.
WorkflowLive

Boards are complete before you approve themLink to Boards are complete before you approve them

The boards checkpoint can no longer be proposed while a shot is still a draft or is missing its pencil sketch.

  • The Director draws the missing frames first, instead of reporting a board as done with gaps in it.
WorkflowBeta

Music videos, locked to the songLink to Music videos, locked to the song

Start from a track and let its bars, sections and lyrics shape the film, from the shot list to the final cut.

  • A song panel in the Script tab: waveform, bars and beats, sections and lyric lines, with song analysis or a quick BPM and lyrics sketch.
  • Board shots on whole bars, with sung lines as lip-sync performance shots, and Snap to bars when an edit drifts off the grid.
  • Takes driven by the matching slice of the track, a quoted lip-sync pass per performance shot, and the cut laid on the song’s downbeats.
  • Vertical 9:16 masters and Spotify Canvas loops for the release.
DirectorBeta

Write with Claude in the Script tabLink to Write with Claude in the Script tab

Treatments, screenplays and rewrites straight from the Script tab’s Write menu.

  • Brief → treatment: one to three concepts timed on 15, 30 or 60 s beat sheets.
  • Concept → screenplay with numbered scene headings, VO within the word budget and supers; rewrite any version from your notes.
  • Each run is quoted first and metered like a Director turn.
EditorialBeta

Titles, H.264 masters and stemsLink to Titles, H.264 masters and stems

More of the finish happens in Vexel: titles on the timeline, web masters and loudness-ready audio.

  • Lower thirds, supers, title cards and end cards on the T track, previewed live and rendered the same way.
  • H.264 masters at 1080p and 4K, loudness targets for web, mobile and broadcast, and dialogue / music / effects stems.
  • Frame-accurate timeline playback from lightweight proxies.
WorkflowBeta

Rendered animatics with scratch VOLink to Rendered animatics with scratch VO

Render the animatic to a video your client can watch anywhere, with a voice and a temp music bed.

  • Scratch VO for every VO and dialogue line, and temp music ducked under the voice.
  • A panel per segment, with your annotations drawn in.
  • Share the rendered animatic with a review link; the client’s approval approves the animatic checkpoint.

InterfaceLive

Light themeLink to Light theme

Vexel now comes in daylight. Pick System, Light or Dark from the user menu and the whole workspace switches instantly.

  • Every surface, badge and state colour re-valued for a paper-white canvas, all at WCAG AA contrast.
  • Pencil frames and PDF previews stay on white paper in both themes; the video viewer stays dark like a monitor.
  • The first paint already uses your theme: no flash on load.
WorkflowRolling out

NotificationsLink to Notifications

A bell in the header tells you when the work is done, so you can leave a long render running and come back to it.

  • Renders and exports finished, a batch of shot generations done, client review comments and approvals, Autopilot checkpoints waiting for you.
  • Live updates with a toast, and every notification deep-links to the shot, cut or review it is about.
DirectorBeta

Writers' RoomLink to Writers' Room

Four critics read a shot prompt before you spend credits on it: a Cinematographer, an Editor, Continuity, and Brand & clarity.

  • Open it from the Prompt tab of the shot editor with Get notes. The critics work in parallel and return notes grouped by critic.
  • Apply notes one by one or all at once; every applied rewrite is saved as a new version of the shot.
  • Metered like a Director turn when Claude runs it (a few credits, quoted first); the offline critics are free.
PerformanceLive

Faster boards, even at 200 shotsLink to Faster boards, even at 200 shots

We measured a 200-shot board with 20 jobs running and cut the slow paths until the workspace stays responsive.

  • Storyboard reads went from about 530 ms to about 85 ms (p50, measured from outside the region); the Shots tab opens in about a second instead of five.
  • Long main-thread stalls while jobs run dropped from over a second to about 50 ms: live clocks and progress update only the labels that change.
  • Take videos load as they scroll into view instead of all at once.

EditorialRolling out

Premiere handoff with stemsLink to Premiere handoff with stems

Finish in the edit suite you already use. The relink bundle carries the cut, every source clip and the audio split into stems.

  • Premiere XML, FCPXML and OpenTimelineIO exports; audio tracks arrive in Premiere as linked stereo pairs.
  • The .zip bundle holds project files, every source clip, one stem per audio track and a README for the editor.
  • Exports run as jobs in the background, so a big bundle never blocks the workspace.
WorkflowLive

Take selection: Use in cutLink to Take selection: Use in cut

Generate as many takes as a shot needs, then pin the one that goes into the edit. The others stay one click away.

  • Use in cut marks the take the Timeline assembles; re-assemble picks up your choices.
  • The Director and your own MCP clients can pick takes too with the vexel.shots.selectTake tool.
WorkflowLive

The Shots stepLink to The Shots step

A dedicated fifth step between Previz and Timeline, where the approved animatic turns into final shot videos.

  • One render plan for the whole board: a model per shot, one quote, approved once.
  • Draft or Final per batch, with queued, elapsed and remaining time on every shot.
  • Each row shows the approved frame next to its takes, so you judge the render against the board.